vgmtogether

…a 3-day online video game music event made by VGM fans, for VGM fans. Our event will feature musical performances, panels, virtual meetups, and other fun activities for video game music fans to enjoy with one another. vgmtogether gave me the chance to work in simultaneous roles as Design Lead and also Co-VR Lead, responsible […]

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Proton

PROTO(n) is a solo web-based video game I developed for the Ludum Dare 44 game jam (a 72-hour game development contest.) Set in a Robotics Facility that is rapidly going offline, it’s up to you, the experimental PROTO(n) unit, to carry the last sparks of electricity to the dying facility. As a walking battery bot, […]

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Tombs & Tomes

Tombs & Tomes is an academic game meant to facilitate undergraduate learning experiences by introducing students to campus resources through a live-action role-playing game.  To accompany this game, I developed a web application that functioned as both an interactive character sheet for players’ characters, and as a shared and synchronized game server, capable of sharing […]

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Comparative Japanese Film Archive

The Comparative Japanese Film Archive transcription tool was an academic research application designed to allow multilingual transcriptions for foreign films.  This tool supported an academic project researching the Japanese benshi tradition, wherein live narrators translated and performed the dialogue of foreign and silent films for Japanese audiences.  As such, this tool allowed for presenting films with […]

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