Mina Loy Scholarly Website

Academic Research

UI/UX Design

Web Development

Mina Loy: Navigating the Avant-Garde is a scholarly website designed for Davidson College, Duquesne University, and the University of Georgia. True to the avant-garde content it studies, the site captures a variety of media types, and innovates with custom-built features including side-by-side text analysis tools, rearrangeable text interfaces, and metadata for scholarly text and artifacts.

Proton

3D Modeling

Animation

Game Development

Music Composition

PROTO(n) is a solo web-based video game I developed for the Ludum Dare 44 game jam (a 72-hour game development contest.)

Set in a Robotics Facility that is rapidly going offline, it’s up to you, the experimental PROTO(n) unit, to carry the last sparks of electricity to the dying facility. As a walking battery bot, you have to carry and deliver your own electrical charge to restore these broken devices – and be careful to preserve enough electricity for yourself.  PROTO(n) is a simple, classic puzzle game built as a proof of concept for what could be a larger game in the future.

Stellar Door Studios Website

Graphic Design

UI/UX Design

Web Development

Stellar Door Studios is my other professional presence, encompassing my colleagues and my creative work including independent game development, independent film production, and local community development and organization.  Together, we have made a number of award-winning “game jam” games, and an award-winning amateur short film.

Tombs & Tomes

Academic Research

Game Development

Web Development

Tombs & Tomes is a web application-based academic game meant to facilitate undergraduate learning experiences by introducing students to campus resources through a live-action role-playing game.  To accompany this game, I developed a web application that functioned as both an interactive character sheet for players’ characters, and as a shared and synchronized game server, capable of sharing stats and facilitating gameplay between multiple connected players.  As this game was meant to be played on the go, this web application was designed to let student players focus on the game and the storytelling experience of the live-action experience, rather than needing to carry and manage papers and tokens.

Ghazal Creator

Academic Research

UI/UX Design

Web Development

As part of a research project studying the work of the poet Agha Shahid Ali, I created a tool that would help students in Hamilton College’s English Department learn about the “ghazal,” a traditional poetic form of Kashmir.  This tool let users author their own poetry, with the rules of the poetic form — repetition of final words per line, syllabic structures, and rhymes — reinforced and automatically generated by the application.  (This tool also yielded a fascinating side project, creating an algorithm to count syllables using a dictionary database and language-based parsing.)

Democracy Then and Now

Academic Research

Graphic Design

UI/UX Design

Web Development

Democracy Then and Now is a website built to provide historical audio tours to significant locations on the University of Maryland, College Park campus.  The site collected the essays and recorded audio narrations of a number of students across the campus, each providing historical contexts to locations related to the history of democracy in the United States.  This site utilized WordPress to collect stories from a number of users, and built a custom Soundcloud integration to each entry, pairing the hosted audio with a unique URL and generating a QR code for each entry.  By printing these QR codes and placing them in the physical locations, users were encouraged to take a tour of the campus locations, scanning and listening to the audio through this web application.

Comparative Japanese Film Archive

Academic Research

UI/UX Design

Web Development

The Comparative Japanese Film Archive transcription tool was an academic research application designed to allow multilingual transcriptions for foreign films.  This tool supported an academic project researching the Japanese benshi tradition, wherein live narrators translated and performed the dialogue of foreign and silent films for Japanese audiences.  As such, this tool allowed for presenting films with the benshi performers’ narration overtop, with transcriptions that would highlight and subtitle the dialogue in real time as the film plays.