DiscoCactus

DiscoCactus is a collective of composers, performers, and arrangers. They play video game music. Sort of. They use video game soundtracks as a jumping off point for a party, a nonstop display of kinetic musicianship that blends contemporary art music with dozens of pop styles, steeped in the language of the Internet. Picking up after […]

Read More…

vgmtogether

…a 3-day online video game music event made by VGM fans, for VGM fans. Our event will feature musical performances, panels, virtual meetups, and other fun activities for video game music fans to enjoy with one another. vgmtogether gave me the chance to work in simultaneous roles as Design Lead and also Co-VR Lead, responsible […]

Read More…

Sacred Centers in India

A research project studying the Buddhist Bodhgaya and Hindu Gaya centers in India, analyzing their histories through study of textual, archaeological, and art-historical resources. Over the course of this project, I led the development of a 3D recreation of the Vishnupada Temple in Gaya, beginning from reference photographs and measurements collected by the project team. […]

Read More…

American Prison Writing Archive

A digital platform where incarcerated people can bear witness to the conditions in which they live, to what is working and what is not inside American prisons, and where they can contribute to public debate about the American prison crisis. Open to contributions by correctional officers, prison staff, and prison administrators, and accessible online by […]

Read More…

NASA Microlessons

The “Microlessons” web application is a multimedia learning platform, featuring an accessible video player synchronized with transcriptions that make learning easier through fast and efficient searchability.  Paired with a production workflow in collaboration with NASA TV Studio, this platform aims to facilitate a variety of web-based learning initiatives at NASA. This project is currently in […]

Read More…

Stellar Door Studios

Stellar Door Studios is my other professional presence, encompassing my colleagues and my creative work including independent game development, independent film production, and local community development and organization.  Together, we have made a number of award-winning “game jam” games, and an award-winning amateur short film. […]

Read More…

Mina Loy Scholarly Website

Mina Loy: Navigating the Avant-Garde is a scholarly website designed for Davidson College, Duquesne University, and the University of Georgia. True to the avant-garde content it studies, the site captures a variety of media types, and innovates with custom-built features including side-by-side text analysis tools, rearrangeable text interfaces, and metadata for scholarly text and artifacts. […]

Read More…

Tombs & Tomes

Tombs & Tomes is an academic game meant to facilitate undergraduate learning experiences by introducing students to campus resources through a live-action role-playing game.  To accompany this game, I developed a web application that functioned as both an interactive character sheet for players’ characters, and as a shared and synchronized game server, capable of sharing […]

Read More…

Ghazal Creator

As part of a research project studying the work of the poet Agha Shahid Ali, I created a tool that would help students in Hamilton College’s English Department learn about the “ghazal,” a traditional poetic form of Kashmir.  This tool let users author their own poetry, with the rules of the poetic form — repetition […]

Read More…

Democracy Then and Now

Democracy Then and Now is a website built to provide historical audio tours to significant locations on the University of Maryland, College Park campus.  The site collected the essays and recorded audio narrations of a number of students across the campus, each providing historical contexts to locations related to the history of democracy in the United […]

Read More…

Comparative Japanese Film Archive

The Comparative Japanese Film Archive transcription tool was an academic research application designed to allow multilingual transcriptions for foreign films.  This tool supported an academic project researching the Japanese benshi tradition, wherein live narrators translated and performed the dialogue of foreign and silent films for Japanese audiences.  As such, this tool allowed for presenting films with […]

Read More…